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Shows a previously created menu for a player.

(menuid, playerid)
menuidThe ID of the menu to show. Returned by CreateMenu.
playeridThe ID of the player to whom the menu will be shown.

Return Values:

  • 1: The function was executed successfully.
  • 0: The function failed to execute. Menu and/or player doesn't exist.



Crashes the both server and player if an invalid menu ID given.

Example Usage:

new Menu:MENU_PlayerTeleport;
public OnGameModeInit()
    MENU_PlayerTeleport = CreateMenu(...);
    return 1;
if(strcmp(cmdtext, "/tele", true) == 0)
    ShowMenuForPlayer(MENU_PlayerTeleport, playerid);
    return 1;

Related Functions

The following functions may be helpful as they relate to this function in one way or another.

Related Callbacks

The following callbacks might be useful, as they're related to this function in one way or another.

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