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PlayerTextDrawSetSelectable was added in SA-MP 0.3e This function was added in SA-MP 0.3e and will not work in earlier versions!


Toggles whether a player-textdraw can be selected or not.

(playerid, PlayerText:text, set)
playeridThe ID of the player whose player-textdraw to set the selectability of.
PlayerText:textThe ID of the player-textdraw to set the selectability of.
setSet the player-textdraw selectable (1) or non-selectable (0). By default this is 0.

Return Values:

This function does not return any specific values.



PlayerTextDrawSetSelectable MUST be used BEFORE the textdraw is shown to the player.



Use PlayerTextDrawTextSize to define the clickable area.

Example Usage:

public OnPlayerCommandText(playerid, cmdtext[])
    if(!strcmp(cmdtext, "/select_ptd", true))
        for(new i = 0; i < MAX_PLAYER_TEXT_DRAWS; i++) PlayerTextDrawSetSelectable(playerid, PlayerText:i, 1);
        SendClientMessage(playerid, 0xFFFFFFAA, "SERVER: All player-textdraws can be selected now!");
        return 1;
    return 0;

Related Functions

The following functions may be helpful as they relate to this function in one way or another.

  • SelectTextDraw: Enables the mouse, so the player can select a textdraw

Related Callbacks

The following callbacks might be useful, as they're related to this function in one way or another.