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This callback is called when a player leaves the checkpoint set for them by SetPlayerCheckpoint. Only one checkpoint can be set at a time.



This callback can also be called by NPC.

playeridThe ID of the player that left their checkpoint.

Return Values:

This callback does not handle returns.
  • It is always called first in filterscripts.

Example Usage:

public OnPlayerLeaveCheckpoint(playerid)
    printf("Player %i left a checkpoint!",playerid);
    return 1;

Related Callbacks

The following callbacks might be useful as well, as they are related to this callback in one way or another.

Related Functions

The following functions might be useful, as they're related to this callback in one way or another.

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